Common silence effects in PvP include Silence, and Garrote. Silences are effects that prevent the target from casting spells while still allowing the target to move. Monstrous Blow while Dark Transformation is active Common stun effects in PvP include Cheap Shot, Kidney Shot, Leg Sweep, Hammer of Justice, and Mighty Bash. Spells in this category do not break upon the stunned target taking damage. Stuns are effects that prevent the target from moving or acting. Common disorient effects in PvP include Fear, Psychic Scream, Blind, Intimidating Shout, and Dragon's Breath. Most spells in this category will sometimes break upon the target taking light damage. Common incapacitate effects in PvP include Polymorph, Sap, Freezing Trap, Hex, and Mortal Coil.ĭisorients are effects that pacify a target, preventing them from moving or acting. Most spells in this category will immediately break upon the target taking any damage. Incapacitates are effects that pacify a target, preventing them from moving or acting. Common root effects in PvP include Entangling Roots, Frost Nova, and Earthgrab Totem. Roots are effects that render a player immobile but able to act. There are seven major diminishing returns categories: roots, incapacitates, disorients, stuns, silences, knockbacks and disarms. These spells include Summon Infernal, Death Grip and Thunderstruck. There are a few crowd control effects which do not belong to any of these categories, and therefore do not suffer from diminishing returns. It is important to know which diminishing returns categories your spells belong to and how they might interact with CC effects casted by your party members. If a Rogue uses Blind on a target that has just left a Polymorph, the Blind will last its full duration (so long as the target has not been recently effected by other disorient effects). If two spells are in different categories, they will not share diminishing returns. For example, if a Mage player uses Polymorph on a target that has recently been effected by an 8-second Sap, the Polymorph will only last for 4 seconds. What this means is that two spells with the same diminishing return categories will share the same diminishing returns. Recall that in my original description of DRs, I wrote “a diminishing return is the reduction of the duration of a crowd control effect when the same (or when a similar) effect is used on a player target.” It is important that I included the word “similar” because every crowd control effect belongs to a specific group of diminishing return categories. The Mage will have to wait at least 15 seconds for the Polymorph spell to have its full 8 second duration on the Warrior. If the Mage attempts to cast another Polymorph immediately after the final Polymorph ends, the Warrior player will be immune. Immediately after this second Polymorph ends on Player B, a final Polymorph is cast. The duration of this second Polymorph effect is 4 seconds. Immediately after this first Polymorph ends on Player B, the Mage recasts Polymorph. The duration of this first Polymorph effect is 8 seconds. Player A is a Mage and Player B is a Warrior. To understand this better, let’s create a hypothetical situation involving two players. A player must wait at least 15 seconds after a crowd control effect ends in order for the spell to have its full duration. Subsequent uses of the same CC effect applied within 15 seconds of the third application will do nothing because the CC target will be immune to the spell. If the CC effect is reapplied within 15 seconds of the subsequent re-application, its duration will only be 25% of its original duration. The first time the CC effect is reapplied within 15 seconds after it ends, the duration of the crowd control effect will only be 50% of its original duration. If the same (or similar crowd control effect) is reapplied to a PvP target within 15 seconds of the CC effect ending, the crowd control spell will be under the effect of a diminishing return. A diminishing return is the reduction of the duration of a crowd control effect when the same (or when a similar) effect is used on a player target. This guide will first explain what a diminishing return means in PvP and their defensive and offensive applications.ĭiminishing returns are inherent in all crowd control spells in PvP. Having knowledge of how diminishing returns function and how to utilize them is essential for becoming a successful PvPer. Diminishing returns, often abbreviated as DRs, are one of the most complicated PvP concepts to understand for new players.
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